Showing posts with label koans. Show all posts
Showing posts with label koans. Show all posts

Tuesday, May 21, 2024

Joshua K about bad things

This is an article I liked written by the aforementioned, at his instagram: Immersive Dungeon Delving. I wanted to share it here because I think it has some truths on it. All credit is his, enjoy.



 

What if instead of thinking "why do all these bad things keep happening TO me?," we instead think "These bad things are happening FOR me?" How would that change your life? 

Everybody faces challenges in life but some have a harder path than others. Is that fair? No, but what is hard for some is easy for others. It is relative and depends on your thinking and past experience. For some just driving in a big city is a challenge, for others it is "Tuesday." Some people suffer serious stress when a stranger yells at them, for others fighting two men at the same time is just another day at the Dojo. Maybe we actually need problems to gain perspective? 

Just like a 1st level PC may struggle fighting off a couple of kobolds where as an 8th level PC may just laugh at them. To be honest, we as people NEED problems, because without them we will create them for ourselves. How many times do we see rich people who have everything and every chance but are still unhappy, jaded, and plagued by self created problems? 

In old-school D&D we often see a sandbox type campaign where the adventures are PC driven and things are not always fair. The DM must be objective revealing the world as the PC's engage with it. The adventure "story" develops through PC perception as they create meaning to events and the DM enacts consequences for their actions both good and bad. Without the "problems" of kobolds, dungeons, traps, and dragons, it would be a boring game and no one would raise levels...or have a chance for self development. Kind of like real life where the kobolds are a flat tire and a dragon the tornado. 

Adventures are made of problems laid out FOR the PC's by an objective DM for "fun" to play a game. Just like jumping out of a plane can be either a problem or fun. What if life is full of problems set by an objective universe to help us...well...level up? Such proactive thinking allows a mindset to tackle challenges head on instead of falling into a "victim mentality" where everyone and everything else is to blame for ones problems. The question then becomes what kind of adventurer do you want to be in life and what is stopping you from becoming it?

Art by NerdyFrida 

Thursday, September 30, 2021

The Zoz Koans (anonymous)




Dungeon Master Foo instructed his students:

“There is a line of dharma teaching which emphasizes the flexibility of the Old Ways. The referee must be prepared to improvise, as when a random encounter indicates orcs, and the referee then has to decide what the orcs are doing and what their goals are when the party encounters them.

“But there is another line of dharma teaching, exemplified by the Guide of the Great Patriarch Gygax, which emphasizes the thorough creation of a milieu before play can begin, and various sutras on the preparation of dungeon levels, wilderness hexes, and the keeping of strict time records.

“Now, tell me: which teaching has the old-school nature?”

After a silence, Nubi observed:

“Dungeon Master, these teachings may conflict.

“Improvisation is necessary, but it seems a necessary evil, for if the referee simply makes everything up on-the-fly, the milieu will lack cohesion, and verisimilitude will suffer. Furthermore, there is nothing to stop the referee from using on-the-fly decisions to railroad the player characters. Surely, these are not the Old Ways?”

Dungeon Master Foo nodded in agreement.

“On the other hand, it is well known that creating an entire fantasy world is both tedious and impractical, and many a referee has succumbed to burnout, or wasted years on worldbuilding pointless and uninteresting details. Surely, these are not the Old Ways?”

Dungeon Master Foo nodded in agreement.

“What, then, is the proper dharma path?” asked Nubi.

The Dungeon Master spoke: “When the eagle flies, does it forget that its feet have touched the ground? When the tiger lands upon its prey, does it forget its moment in the air? Begin with just three hexes of wilderness, one town, and one dungeon!”

On hearing this, Nubi was enlightened. 


Read the rest in Playless Play: THE ZOZ KOANS OF DUNGEON MASTER FOO