Dungeon Master Foo instructed his students:
“There is a line of dharma teaching which emphasizes the flexibility of the Old Ways. The referee must be prepared to improvise, as when a random encounter indicates orcs, and the referee then has to decide what the orcs are doing and what their goals are when the party encounters them.
“But there is another line of dharma teaching, exemplified by the Guide of the Great Patriarch Gygax, which emphasizes the thorough creation of a milieu before play can begin, and various sutras on the preparation of dungeon levels, wilderness hexes, and the keeping of strict time records.
“Now, tell me: which teaching has the old-school nature?”
After a silence, Nubi observed:
“Dungeon Master, these teachings may conflict.
“Improvisation is necessary, but it seems a necessary evil, for if the referee simply makes everything up on-the-fly, the milieu will lack cohesion, and verisimilitude will suffer. Furthermore, there is nothing to stop the referee from using on-the-fly decisions to railroad the player characters. Surely, these are not the Old Ways?”
Dungeon Master Foo nodded in agreement.
“On the other hand, it is well known that creating an entire fantasy world is both tedious and impractical, and many a referee has succumbed to burnout, or wasted years on worldbuilding pointless and uninteresting details. Surely, these are not the Old Ways?”
Dungeon Master Foo nodded in agreement.
“What, then, is the proper dharma path?” asked Nubi.
The Dungeon Master spoke: “When the eagle flies, does it forget that its feet have touched the ground? When the tiger lands upon its prey, does it forget its moment in the air? Begin with just three hexes of wilderness, one town, and one dungeon!”
On hearing this, Nubi was enlightened.
Read the rest in Playless Play: THE ZOZ KOANS OF DUNGEON MASTER FOO.
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