BASICS
Armies are composed of homogeneus groups called Squads. Squads have a base amount of HP from 1 to 4. A small or tired squad has 1 hp, while a complete and fresh one has 4. Having even more men makes you start another squad. (Use incomplete squads when you want to represent poor or unstable armies, use complete ones normally for convenience)
HPs do not represent a specific number of people, but a fraction of a serious contingent. There is more people on a 4 HP footmen squad than in a 4 HP cavalry one.
When two squads collide, they deal damage to the enemy by rolling 1d6 each:
1,2,3 means no damage
4 means 1 damage unless the victim has a shield
5 means 1 damage
6 means critical hit (damage depends on weapon)
Sword: crit 2
Spear: crit 3
Bow: crit 2, but can fire volleys from behind another squad.
Crossbow: crit 3
Musket: crit 4
Armor gives +1 or +2 hp to each squad, depending on the quality. Note that there is no initiative and that both squads hurt the other at once.
SQUAD TYPES
Squad types work like pokemon types: they have advantage (+1d6, keep both) and resistance (+1d6, keep worst) versus a type of squad, or in certain situations.
Cavalry: +1d6 vs footmen, both melee or ranged. If forced to leave the horses because of the terrain, they count as a footmen squad of half the HP.
Spearmen: +1d6 vs cavalry. Once hit in melee, they are considered in close quarters and must become footmen (if they have backup weapons) or have their critical capped at 1. A levy of peasants might not have weapons beyond some bamboo spears, but one of trained samurai will.
Footmen (Ranged): Muskets, crossbow and bow. +1 damage to spearmen on formations, and +1 vs horse archers if they are kiting; but -1 damage to a charge of cavalry. When they are in close combat, ranged footmen can become melee ones if they have side weapons, but they count as a unit of -1hp.
Footmen (melee): Sometimes, the terrain will impose disadvantages for charging, shooting, mantaining formations, etc; such as in a forest. Footmen get +1d6 then.
Horse archers: +1 damage vs spearmen, only bow allowed.
I will make up other types if needed. Big monsters can count as squads for battle purposes.
ADVANCED:
I don't want to use this system to simulate realistic battles, but to have the PCS and NPCs have enough factors to consider it as if it was one. Normally, unless I/you want to complicate the scenario with different points of interest, the basic battle will be a 2d line where squads clash in order.
* Generals choose an order in which the squads will march. They do so without knowing which order will the other general use, nor which kind of squads, unless they have done espionage through PCs or others, which they historically did. It is also a great idea to find out if they have any Hero that is bestowing any mantle on a specific squad (see below)
* Each turn, after squads have clashed, each general can do one tactic action on the whole army. For example, moving a squad one step forward on their line (two steps for mounted units), or have a white mage attempt to heal a squad. Squads that move forward into the battle line effectivelly replace the current squad fighting on the next turn.
* Heroes are named NPCs (or PCs!) that lead a squad. Certain character skills or spells can affect the squad performance, such as a valkyrie summon (1-3 free re-rolls per combat, cast during the tactics phase), or just apply a bonus like +1d6 on a single charge or +hp to a squad.
* Specific actions during the combat can impact the whole scenario, such as breaking a bridge or shooting at a nest of giant wasps, use common sense.
* Flanking: a squad flanking another can attack twice. Flanking opportunities may be presented by the territory if you take the effort of study it.
I DONT PLAY WARGAMES. HOW ARE PCS INTERTWINED IN A BATTLE SCENE?
If PCs are directly involved on the battle, they will have a first person encounter for each battle their squad fights. If they lead a squad, they can also use any leadership-related skills at will.
It is possible for a PC to live while his squad failed and die while his squad won. A squad at 0 hp is considered to be disbanded, but there will be some survivors unless the enemy is dedicated to exterminate them.
If PCs are not directly involved on the battle, in my experience, they still like to see the battle, so I made this rules because the previous ones, while they worked nice, abstracted the battle too much.









